Not every town in h3 has such trick that makes it easy or possible to win Utopia in 2 or 3 week of game. Some towns get it really easy to win utopia in 2 or 3 week without losses and some towns just cannot do it.įor example with fortress you can go into Utopia and finish it up with just 3-5 hydras and 6 lizardsman (optional cure spell helps but is not needed). So having it or not in a zone may secure a victory for a player.Īnother problem is that dragons inside surround you are fast and so tough to kill without losses. The problem with Utopia is that it really gives you a lot in comparision to other banks. These are just some things I came up with from my little mp/rmg experience. For those wanting balance they will set it to min1-max1 or min1-max2 or 0-0.Īs for Grails building… funny that you ve mentioned tower grail that I lost to in one game while clearly ahead hero and army wise… Here an excrept: “The tower grail building is the impressive Skyship, which provides an additional +5000 gold per day, boosts creature growth by +50 percent, reveals the entire world map, and gives garrison heroes a +15 knowledge benefit.” So in addition to a free chartographer (which by the way is also banned) it gives you 1/2 more troops and loads of money to buy those troops while my 3 towns were producing … 3500G… (even less in week 1)Īs for wiki I think more brainstorming is necessary. EG: you like playing with 0 utopias while opponent has 5… set min utopias to 0- max to 5. I am just saying that a framework has to be laid down so such things should be possible. ![]() ![]() Where does scripting come in place?Īnd I am not saying apply those rules to every single template. Something like a :disabled: or something. ![]() I do not see the role of scripting in all this… Can you please explain.įor banning stuff from the map I imagine a kind of gui where you opt out things that you do not want to appear on the map.
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